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RIME DENUVO SERIES
We’ve also had users report that switching the VSync setting to Double Buffering significantly boosted performance, especially on nine hundred series NVidia cards. Additionally, the NVidia ten eighty cards are having problems with SSAA anti-aliasing. AMD RX five eighty cards appear to be having trouble in general, and our team is looking into what the cause might be. With that said, we’ve already had some luck with diagnosing a few problems. From there, we can inform our development team where to start looking for issues. Over the next few days they’ll be analyzing all of the reports and looking for patterns between hardware and the settings being used. If you’re having trouble, we need you to please report to our customer service team at and provide them with as much information as possible.
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That means the next few days are critical to addressing the performance concerns. While we try to be as thorough as possible, it’s incredibly difficult for us to cover every permutation of motherboard, graphics card, RAM, processor, and hard drive out there.
RIME DENUVO PC
This basically means that we’re moving from PC to PC swapping out hardware and evaluating how it performs.
![rime denuvo rime denuvo](https://www.true-gaming.net/home/wp-content/uploads/2017/05/RIME.jpg)
Two of our core values at Grey Box are quality and community, and we would be remiss to ignore the pleas of even one person who was unable to play our game.ĭuring development, we go through several cycles of compatibility testing on the game. While these reports are not universal or even a majority, we do want to make certain we address them quickly. With that said, we’re receiving a handful of reports from players experiencing performance problems on the PC. Tim does an excellent job trying to bridge the gap between our fans and the team, but sometimes it’s better to get the message from the source.
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We like to do these letters from the Producer to provide additional transparency into what’s going on with our development teams. If you played Grey Goo, you’re probably familiar with these letters. My name is Cody Bradley and I’m the Lead Producer on RiME for team Grey Box. Thank you.įirst, I’d like to introduce myself. You’ve been an energizing force through some tough times, and no amount of thanks we could give would be enough. We’d like to thank each and every one of you for your continued passion throughout development, and the kind words you’ve sent our way after release. After a long and storied journey, RiME is finally available on PC, Xbox One, and PlayStation 4. Hopefully Tequila Works keeps the future of their business and their IP in mind when dealing with sensitive business matters like DRM so that they don't hurt their IP more than they try to help it.Your patience is exemplary. Heck Gamespot reported that CD Projekt sold more copies in the first quarter of 2017 than they did during the same quarter in 2016. CD Projekt Red's The Witcher series is a perfect example of a company that has attained extremely positive mind-share by being considered consumer friendly, and they've managed to use that to their advantage. It's true that negative mind-share will go a long way in hurting a game's profits in the same way that positive mind-share will go an extremely long way in helping a game's profits. Users mentioned that the amount of negative press they would receive from the approach would hurt the mind-share of RiME and in turn hurt the game's sales in the long run more than Denuvo would protect their revenue from pirates. Gamers were displeased with this approach, and a small argument broke out on the forums regarding Tequila's decision to even use Denuvo. So, the standard philosophy of using Denuvo seems a bit lost on a game like RiME.Įven still, the developers say that they will be pursuing remedies to remove the DRM as soon as the game is cracked. RiME is the sort of game that seems like the majority of its sales would be on the back-end of its market run due to word of mouth and potentially positive review scores. In the case of RiME, though, this makes almost no sense at all since it wasn't heavily marketed, didn't have a whole lot of hype going into its release, and wasn't being strongly advertised across PC or other platforms leading up to release.